Hey! I've got a question, did the game got canceled? I checked from what was the last comment on this page and it was 4 months ago, and the development log is from 2022. This is THE BEST remake of Mega Man 1 i've ever played, so i would love to at least know if the game is still going or not.
No worries, the project hasn't been canceled, although it has been halted for a long while, I am reworking my Pac-Man VS. game to use a hosted server in which people can create lobbies so it can be played it without much setup like port forwarding, and allowing play with random people from the internet, but I had to make most netcode from scratch...
I'm adding more customization for the lobby settings, changing the menus, the HUD and adding maps, I'll resume work on Mega Man Again once that is finished, and it only needs some finishing touches, so it'll be soon.
I'm considering creating a discord to allow better communication with the community, show announcements, get feedback, etc. probably shortly after finishing the Pac-Man thingy
PD: thanks for the compliment of this being the best remake of the first game ^.^ glad you enjoyed it.
Hey, I’ve been running into an issue, primarily regarding Wily Stage 4. After I’ve beaten all the Robot Masters, I get teleported to a room with a small rise in the center and I can’t do anything to progress. Is there a specific powerup I need or am I not playing the level correctly? Another thing to note is that there should be a checkpoint after every boss defeated because doing all 8 in one go is rather tough.
Hi Umbra! I checked the issue and properly fixed it in the last version, sorry for the inconveniences. It doesn´t have any new content though, and difficulty is still the same, I´ll consider adding difficulty options to make the game easier or harder depending on taste in the future.
Thank you for updating the game! Although there’s another 2 issues that need to be fixed, first up in Wily Stage 5, Mega Man is below the top of the ground, but the level is still playable. Secondly, after I beat Wily, nothing happens, so I suppose you’ll need to take care of those again. Sorry for the inconvenience, I just want to make sure the game’s in a good state!
Don't worry, reports only help looking for issues, both the Wily Stage 5 collision issues (Some tiles were not considered solid), and Wily not dropping the proper level ending pickup have already been dealt with and will be fixed for the next version, thank you for pointing them out ^.^
Glad you liked it! ^.^ Enker is not yet unlockable, but I´m already working on it, most work on him is done, I´m rather working on the path to get to him
I seem to have discovered a bug in Wily fortress 3. Whenever I beat the bubble boss it gives me a health up and then wont let me out of the level. I can beat Wily 1 and 2 just fine, and I assume it wont let me into 4 without beating the other 3 first. I'm also a little confused on how the stages work on that part since all of the wily stages started out gray and seemed to color in as I beat them, and then went gray again later. Is something wrong with my save? I'm not even sure where the save file is to delete it.
Sorry for the issues, yeah, everything on that version is a bit broken, the boss icons was done on purpose to sort of hide the final bosses identities, but looking back, it is confusing and inconsistent with the rest of the bosses, and will most probably be changed on the engine rework, I'll upload a hotfix for the boss drop in a few moments.
One question: Somehow I mistakenly could messed the controls for me: The down is now the down, the up and the start at once. Can I somehow reset the whole game?
I uploaded the ResetControlsToDefault file, upon opening, it will... Well... instantly reset your controls to the default settings.
I think I know what happened, when you change the bind of some keys (Up/Down/Back) the game will also perform the action asigned, wich can potentially change the key in wich the key bind falls into (I thought I had already fixed it, but I have to check again, as it clearly hasn't...)
Hi. The keyboard bindings are erratic. When I change one button, it doesn't continue inputting. I usually set action buttons on NumPad and Movement on ZXCS letters.
← Return to game
Comments
Log in with itch.io to leave a comment.
Hey! I've got a question, did the game got canceled? I checked from what was the last comment on this page and it was 4 months ago, and the development log is from 2022.
This is THE BEST remake of Mega Man 1 i've ever played, so i would love to at least know if the game is still going or not.
No worries, the project hasn't been canceled, although it has been halted for a long while, I am reworking my Pac-Man VS. game to use a hosted server in which people can create lobbies so it can be played it without much setup like port forwarding, and allowing play with random people from the internet, but I had to make most netcode from scratch...
I'm adding more customization for the lobby settings, changing the menus, the HUD and adding maps, I'll resume work on Mega Man Again once that is finished, and it only needs some finishing touches, so it'll be soon.
I'm considering creating a discord to allow better communication with the community, show announcements, get feedback, etc. probably shortly after finishing the Pac-Man thingy
PD: thanks for the compliment of this being the best remake of the first game ^.^ glad you enjoyed it.
I don't know where the save files is! Help!
Hey, I’ve been running into an issue, primarily regarding Wily Stage 4. After I’ve beaten all the Robot Masters, I get teleported to a room with a small rise in the center and I can’t do anything to progress. Is there a specific powerup I need or am I not playing the level correctly? Another thing to note is that there should be a checkpoint after every boss defeated because doing all 8 in one go is rather tough.
Hi Umbra! I checked the issue and properly fixed it in the last version, sorry for the inconveniences.
It doesn´t have any new content though, and difficulty is still the same, I´ll consider adding difficulty options to make the game easier or harder depending on taste in the future.
Pd: Happy new year!
Thank you for updating the game! Although there’s another 2 issues that need to be fixed, first up in Wily Stage 5, Mega Man is below the top of the ground, but the level is still playable. Secondly, after I beat Wily, nothing happens, so I suppose you’ll need to take care of those again. Sorry for the inconvenience, I just want to make sure the game’s in a good state!
Don't worry, reports only help looking for issues, both the Wily Stage 5 collision issues (Some tiles were not considered solid), and Wily not dropping the proper level ending pickup have already been dealt with and will be fixed for the next version, thank you for pointing them out ^.^
hello this is a fun game but i was wondering on how i can unlock enker if he was added but yeah fun game
Glad you liked it! ^.^ Enker is not yet unlockable, but I´m already working on it, most work on him is done, I´m rather working on the path to get to him
yay
I seem to have discovered a bug in Wily fortress 3. Whenever I beat the bubble boss it gives me a health up and then wont let me out of the level. I can beat Wily 1 and 2 just fine, and I assume it wont let me into 4 without beating the other 3 first. I'm also a little confused on how the stages work on that part since all of the wily stages started out gray and seemed to color in as I beat them, and then went gray again later. Is something wrong with my save? I'm not even sure where the save file is to delete it.
Sorry for the issues, yeah, everything on that version is a bit broken, the boss icons was done on purpose to sort of hide the final bosses identities, but looking back, it is confusing and inconsistent with the rest of the bosses, and will most probably be changed on the engine rework, I'll upload a hotfix for the boss drop in a few moments.
Pretty good little remake. Are there plans to add Time Man and Oil Man?
Yes, I am planning to add Time Man and Oil Man, both as stage bosses and as playable characters.
Nice! That would honestly make this the best version of the game for me. I'll be watching this!
One question: Somehow I mistakenly could messed the controls for me: The down is now the down, the up and the start at once. Can I somehow reset the whole game?
Not at the time, I'll see if I can make an executable to reset the control for now.
I'll take this into account to see if I add mouse support for the menu.
I uploaded the ResetControlsToDefault file, upon opening, it will... Well... instantly reset your controls to the default settings.
I think I know what happened, when you change the bind of some keys (Up/Down/Back) the game will also perform the action asigned, wich can potentially change the key in wich the key bind falls into (I thought I had already fixed it, but I have to check again, as it clearly hasn't...)
are you able to change the controls?
Hi, sorry for the late reply, yes, the game does have keyboard binding, it is on the main menu > options > controls > player.

Hi. The keyboard bindings are erratic. When I change one button, it doesn't continue inputting. I usually set action buttons on NumPad and Movement on ZXCS letters.
Hi, what do you mean by "it doesn't continue inputting"?
Does the game register the new key but you can't use it?
Or you can't bind other keys after binding the first one?
Hi. Sorry I just figured it out. No worries. Smh the issues I exp. was when assigning a key:
1) Wait a few seconds for the assigned key to display in the menu
2) or, Tap the key twice