Also, did you actually get permission to any pre-existing assets you're borrowing? I'm pretty sure LegendOfRenegade and, in particular, RushJet1 would like to know their music is being used something like this, since people can pay for it.
As a Clickteam developer I can corroborate this, Clickteam games are notoriously finicky with antivirus software. The solution for me was to export my game with “Unpacked EXE” enabled, which this game does not appear to do. It doesn’t actually change anything within the game itself, but it does change the exported file structure and fixes the false positive.
Gotta ask. How can I resolve slowed Gameplay because while some things run fine, other bits are for some insane reason quite slow (Still playable mind you though, just asking if there's a solution for that or if that's a 'gotta deal with it')
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if you keep jump and use weapon you will stuck at there when you defeat the boss.
Why have the option to buy e-tanks if you can't even use them?
I buy 2 e-tanks and when I tried to use them, it show like they were empty, why the hell did I bother?
Any advice on running this on a steam deck? Im using proton experimental and getting 40 fps
Please, explain why your game is a virus. Thank you.
Also, did you actually get permission to any pre-existing assets you're borrowing? I'm pretty sure LegendOfRenegade and, in particular, RushJet1 would like to know their music is being used something like this, since people can pay for it.
The virus thing is a common false positive in clickteam games. And surprise surprise, this game was developed in clickteam fusion.
Otherwise works fine for me.
As a Clickteam developer I can corroborate this, Clickteam games are notoriously finicky with antivirus software. The solution for me was to export my game with “Unpacked EXE” enabled, which this game does not appear to do. It doesn’t actually change anything within the game itself, but it does change the exported file structure and fixes the false positive.
Gotta ask. How can I resolve slowed Gameplay because while some things run fine, other bits are for some insane reason quite slow (Still playable mind you though, just asking if there's a solution for that or if that's a 'gotta deal with it')
Nice but consider leaving red out of Megaman's palette outline when charging, just leave it black or a dark blue/black flash